Voice Acting and Auditions: Takes from Casting Directors
Casting directors weigh in on what sinks an audition, from stuck speech rhythms to audition nerves, plus why your first 10 seconds matter most.
Casting directors weigh in on what sinks an audition, from stuck speech rhythms to audition nerves, plus why your first 10 seconds matter most.
Antonio played Chekov in the Star Trek films and voiced Clumsy in The Smurfs. A look back at a career cut short at 27.
Nemo and Squirt got recast for Finding Dory because their original voice actors grew up. Plus, Dory's parents finally get voices.
Vocal exercises for voice actors, from mask resonance humming and breathing drills to pitch slides and tongue twisters, plus why mornings sound best.
Voice acting is a customer service job, too. Practical habits for keeping clients happy, from checking your audio to beating the deadline.
Janet voiced Judy Jetson, Josie and radio's Corliss Archer. A look back at the career she built, and the animated role she lost late on.
Video, brand campaigns, audiobooks and accented English are where the work is in 2016, plus why a fast turnaround keeps clients coming back.
Video game voice work splits into four lanes: character voices, narration, automated announcements and instructor packs, with examples of each.
How to pick the right room at home for voice over recording, from noise and isolation to flooring, room shape and acoustic treatment basics.
Why brand names and impressions don't belong in your demo reel, plus advice on splitting demos by category, showing range, and getting the sound right.