Who’s Hiring Voice Over Projects This 2016?
Video, brand campaigns, audiobooks and accented English are where the work is in 2016, plus why a fast turnaround keeps clients coming back.
Video, brand campaigns, audiobooks and accented English are where the work is in 2016, plus why a fast turnaround keeps clients coming back.
Video game voice work splits into four lanes: character voices, narration, automated announcements and instructor packs, with examples of each.
How to pick the right room at home for voice over recording, from noise and isolation to flooring, room shape and acoustic treatment basics.
Why brand names and impressions don't belong in your demo reel, plus advice on splitting demos by category, showing range, and getting the sound right.
What a voice over agent actually does, how to tell if you're ready for one, and the red flags to dodge, like pay to audition setups.
Kieran, an English voice actor living in Bali, on going from IT guy at a TV studio to full-time voice work, and what newcomers should do first.
John's been voicing since the late 1980s. He talks about self directing, working from a studio instead of home, and where the industry's headed.
Rachael went from radio to full time voice over. She talks 12-hour days, why fast replies win jobs, and what working from home really looks like.
Chad has been voicing since a 1997 PlayStation RPG. He talks about working from home, online casting, and why saying no to jobs matters.
Auditions drying up? Why casting slows in November and December, plus training, marketing and rest ideas from Christina and Esther.